πŸš€ Drifter: Edge of the Black

Trade. Fight. Drift.

A persistent-universe space trading game inspired by TradeWars 2002. Trade commodities across thousands of sectors, build economic empires through port ownership and planetary control, run with a corporation (guild), and choose your play style β€” peaceful trader, pirate, mercenary, or smuggler. Free-to-play with a monetization model that sells time and convenience, never power.

πŸ”§ Active Development Flutter / Dart Free-to-Play iOS & Android
πŸš€
DRIFTER
EDGE OF THE BLACK

In development β€” not yet playable.

Your Ship. Your Code.

You're ex-something β€” ex-military, ex-corporate, ex-convict. Doesn't matter now. Beat-up ship, empty cargo hold, full tank of energy. How you survive the black is your call.

πŸ“ˆ
Merchant
Read market prices, pin trade routes, exploit faction supply gaps. The safest path β€” and the most reliable one.
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Pirate
Lurk the outer rim where law doesn't reach. Intercept cargo, wreck faction convoys, build an infamy that pays.
🎯
Mercenary
Take faction combat missions. Escort freighters. Hunt bounties. Let your reputation open doors credits won't.
πŸ•΅οΈ
Smuggler
Move contraband across faction borders, run black market ports in the outer rim, and stay one jump ahead of the law.

Core Features

πŸ—ΊοΈ

~5,000-Sector Node Map

Not a grid β€” sectors connect via jump lanes, creating natural chokepoints and trade corridors. Core sectors are safe and regulated; the outer rim is lawless, dangerous, and profitable. Fog of war lifts as you explore. Universes support 500–2,000 players each.

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Energy-Based Sessions

100 base energy, 1 regen per 6 minutes (~10 hour full recharge). A typical session is 10–15 energy: a few jumps and a port stop. Make your moves, come back later. No real-time pressure.

🀝

Corporations & Universe Sharding

Form corporations (guilds) for cooperative play. Universe-wide leaderboards. Fresh universes every 2-3 months so newcomers aren't permanently behind veterans β€” your story arc has a beginning, middle, and end.

πŸ’Ή

Dynamic Markets

Port prices fluctuate based on faction production, trade volume, proximity to conflict, and random events. Pin up to 3 port prices for free to track your routes. Read the market better than the next drifter.

βš”οΈ

Combat & Missions

Encounter pirates en route, take faction combat missions, run supply or sabotage jobs. Combat encounters consume energy and carry real risk β€” losing costs cargo and credits.

πŸ‘₯

Async Social

Leave trade tips at ports for other players. Post bounties on pirates. Compete on leaderboards. The universe has other drifters β€” you just might not be in the same sector at the same time.

Fair Monetization β€” No Pay-to-Win

Money buys time and convenience, never power. A free player who plays smart can beat a paying player who plays carelessly. That's a design constraint, not an afterthought.

We will never sell: combat power, resources directly, unlimited actions, or critical intel that determines battle outcomes.

⚑ Energy Refill
$0.99 β€” Instant +50 energy
Jump back in after a long session. Still capped at your energy max.
πŸ“ˆ Energy Cap Boost
$1.99 β€” Permanent +10 max energy
Slightly longer sessions. One-time purchase per account.
πŸš€ Second Ship Slot
$2.99 β€” Unlocks a second ship
Fly a scout while your freighter hauls cargo. Convenience, not power.
🎨 Ship Cosmetics
$0.99–$1.99 β€” Skins & trails
Look good while you trade. Zero gameplay impact.
πŸ” Scanner Upgrades
$0.99 β€” Saves time scanning
Free scanning is available. Premium just saves you the clicks.
πŸ‘‘ VIP Daily Login
$4.99/month β€” Bundle of conveniences
Daily bonus energy, route memory slots, priority matchmaking. All time-savers.

Spiritual Successor to a BBS Classic

Built by someone who grew up on TradeWars 2002 β€” and is now building the persistent, mobile-first version of that game in Flutter. Join the beta list for first access on iOS and Android when builds are ready.

Join the Beta List